There's a kind of poetic symmetry in being able to directly replace Monika's role in the team after her death during the first mission. These two extra reasons contain spoilers for the early part of the story (things that happen in the first few missions): My recommendation would be to ignore the drone skills and focus on Decking and ESP Control, but more on that in the Spending Karma section later on in this answer. You can summon Expert System Programs to help you in the Matrix (cyberspace/hacking), and you can have a drone for help during regular combat. You still get to experience something of a "Summoner" role. Lots of other RPG settings don't have characters that are much like deckers, so you really get to immerse yourself in the Shadowrun experience. I think this is even more true of Dragonfall specifically (compared with Shadowrun Returns and Shadowrun: Hong Kong). It's easy to feel like your character is at the center of things when you play a decker. It's also relatively consistent with the preferences you expressed.ĭeckers get lots to do. I think a decker makes an excellent choice for a first playthrough of Shadowrun: Dragonfall. If you happen to be particularly strong or lucky with your attacks it's possible to force him to retreat, but it doesn't really change anything about the outcome of the mission. It's totally fine if you can't take him on. Your main goal in the fight where he turns up is just to survive long enough to escape. The Ork security captain that you face is much more powerful than the other enemies you will face early in the game. If you don't mind spoilers for the end of the first mission, here's some more information about why it's difficult: There's at least one fight in the first mission that's unusually difficult, for story-related reasons. You didn't mention what kind of build you ended up choosing, so I can't offer direct advice on that, but it's worth keeping in mind. Having a bit of trouble with the first mission doesn't necessarily mean you've got a bad character build. Spending Karma - info about spending your karma effectively. Recommended First Time Build - why I'm recommending a decker.Īlternative Builds - other options based on the preferences you mentioned.Īvailable Companions - info about what roles are covered by the story companions in the game. Trouble With The First Mission - your first character might actually have been fine, and this part explains why.
Buy better decks and stronger programs whenever you can afford to. My tl dr version is: play a decker, choose the default decker settings during character creation, then put most of your karma points into intelligence, decking, and ESP control for the rest of the game, with some points in quickness, ranged combat, pistols and dodge to round you out for combat situations.
You're in for a real treat with this game! Too Long Didn't Read